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Metropolitan Nightmare

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Humanity has finally started colonizing Mars, but not everything is as wonderful as it first seems. Many of Earth's elite are leaving for Mars, meaning the lower 99% is struggling to retain a peaceful and prosperous infrastructure.

As a former nobody assigned to build a park into a economic district, you must communicate with various businesses and people in order to build a successful city.

This is a narrative-driven city simulation game, using a unique business interaction system which places emphasis on maintaining relationships with unique companies so that violence and poverty doesn't take root in your district.

With that said, maybe choosing dangerous and illegal companies might be the most practical...

This game is inspired visually by cyberpunk works like Blade Runner and Akira, and narratively by sci-fi novels like Foundation and 2010: The Year we Made Contact. It aims to tell a realistic story about how society reacts to very specific sci-fi concepts and technological advancements.

I plan to release this game commercially on Steam in early 2019. It is currently about 85% done.

Built using Unity, this game features a robust network of tightly linked gameplay systems (economics, building construction, email dialogue system, etc.).

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